Commands
All commands live under /moparticles (tab-completion enabled).
| Command | Description |
|---|---|
/moparticles list | List every loaded effect by ID |
/moparticles play <effect> <x> <y> <z> [radius] | Play an effect at a specific location |
/moparticles playhere <effect> [radius] | Play an effect at your current location |
/moparticles stop <id> | Stop a specific playing animation |
/moparticles stopall | Stop every playing animation |
/moparticles reload | Re-scan particles/ and reload all effects (pack is regenerated) |
/moparticles info <effect> | Show details about an effect (frames, texture, emitter) |
All commands accept shorthand effect IDs — see Effect IDs for the resolution rules.
Examples
text
# List what's loaded
/moparticles list
# Play fire 3 blocks above ground at the spawn area
/moparticles play snowstorm:fire 0 70 0 8
# Play the loading spinner right where you are, 12-block radius
/moparticles playhere snowstorm:loading 12
# Stop a specific animation (the ID is shown when you play an effect)
/moparticles stop 8f3c2a1e-6b4d-4c2a-9e1f-2d3c4b5a6f7e
# Stop everything
/moparticles stopall
# Inspect an effect
/moparticles info snowstorm:firePermissions
By default the commands are available to operators. If your permission system (LuckPerms, EssentialsX, etc.) manages plugin permissions, nodes follow the standard <plugin>.<command> pattern, e.g.:
text
moparticles.use # all commands