Open source, always
Every line we ship lives on GitHub. Read it, fork it, improve it ā pull requests welcome.
We're a community-driven, open-source group making plugins and tools for server owners ā no paywalls, no client mods, no strings. Our first release is MoParticles, a MoLang particle plugin for Paper.
Our first release brings Bedrock-style MoLang particle effects to Paper: it parses particle JSON, bakes it into frames while it loads, and plays it back with vanilla item displays. Players just need the generated resource pack. More projects are in the works.
Import Bedrock particle effects ā including the SnowStorm library ā as plain JSON files.
Baked frames replayed with item displays. No client mod, no custom protocol.
Textures are synthesized and the resource pack is generated on boot.
List, play, and stop effects from your own plugin with a small public API.

MoLang ā item displays, baked & replayed
player /moparticles playhere snowstorm:fire
[MoParticles] ā snowstorm:fire playing ā radius 10.0
[MoParticles] animation 8f3cā¦6f7e started (48 frames baked)
player /moparticles stopall
[MoParticles] ā stopped all animations
A few things we hold every project to.
We test releases on our own servers before publishing them.
Everything is on GitHub. Read the code, fork it, or send a pull request.
We do the expensive work at load time and profile what ships, so your tick loop stays yours.
Every Chest Solutions release is free and open source. Grab the latest build, drop it in your plugins folder, and you're running ā that's the whole install.